As a side affect some affects might not show as they have no death animation but the advantages of this well outweighs the affects being missing (which should be only very rarely as most used a death animation). Also it should have reduced map size slightly.Īlso a lot of effect leaks were cleaned reducing the reduction in frame rate caused by lack of video card power which should also help make the game more playable. That optimization alone has reduced the handle leaks by multiple hundred a minute and overall running time processor requirements which should be segnificantly noticable late game.
Listing known natives/BJs that have mac related problems.īecause if it is since I optimized the alien/spawn ping system, it is probably caused by the natives I used for map pining or something simlar. Did this happen before I optimized some of the triggers?ģ. To figure out the exact cause would take ages unfortunatly due to the current state the triggers are in however you could help by explaining a few things which could reduce the ammount of triggering needing to be recreated.Ģ. Nerfed the guardian's disruptor ability.ĭark.Revenant, that must be because of a trigger problem which causes them to disconect as the map starts and thus it goes to score screen.
Added a move speed upgrade item for the A.I.
Slightly increased the time it takes for the A.I. Buffed the base, mental, physical, brute, beetle, behemoth, and elementalist aliens. Fixed an issue that would trap some parasites when they are spawned. Lowered the damage of the demolition suit from 100 to 80. Fixed a bug that made the AI die permanently when killed. Made the shape shifter alien slightly more difficult to obtain Added a debug command for the shape shifter alien incase it cannot return to normal form. Slightly weakened the shape shifter spawn's growth ability. Fixed a glitch that made it impossible for shape shifter spawns to use duplicate. Fixed a glitch that made the shape shifter's items disappear when it immitates. Fixed a glitch that made the hunter one-hit-kill using leech. Fixed a glitch that made conflagration suit have 6 armor when using plasma overcharge. Reduced the cost for the alien to spawn minions from the incubator. Fixed a bug that prevented containment barricades from being repaired. Fixed a bug with the cyborg that made it unable to cloak.
Gave the RSM more hitpoints and armor, but made it unable to repair after death. Drastically revised many features of the A.I. Fixed a bug that prevented alien's from exterminating human players with bombs. Increased the amount of times a human needs to hit the ESC button to escape from the atronach's mind possession. Made some alien forms weaker, yet less costly. Reworked alien stats to balance them out more. Made barricades turn the color black when constructed. Made the intoxication monitor instantly used when acquired. Increased the hitpoints of barricades to 150, and made them spell resistant. Increased the number of charges for the tracking beacon item from 1 to 2. Increased the number of charges for the bomb defuser item from 2 to 4. Allowed the recycler item to in addition of removing corpses, and vomit, to also remove fires, debris, and radiactive waste. Increased the potency of the abilities for the anti-matter, and standard suits. Increased the armor gain of the heavy suit's fortify ability from 6 to 10, but decreased its duration from 15 to 12. Increased the percentage chance of the ionic suit's stun ability. Decreased the attack speed reduction for the hydrolis suit's slime water ability from 50% to 40%. Decreased the mana cost for the hydrolis suit's slime water ability. Increased the attack range of the stealth suit from 1200 to 2000. Slightly increased the damage for the ripper suit. Slightly lowered the damage for the glaciation, and ionic suits. Increased human Damage/second from 32 to 40 for most combat suits. Increased the armor defense of heavy armored suits from 6 to 10. Made all human units have the same amount of hitpoints. Revised the weapon/armor damage percentages Fixed a glitch with equiping suits that lets you wear them without being in your inventory. Fixed Conflagration Suit's game crash bug. Deleaked a few things (courtesy of DrSuperGood). Hehe, I have such adoring fans, yet they can't deny they love to play the games that I make.